Hello and thank you for reading, Information: Base OS: openSUSE 11.3 (64bit) Hypervisor: Oracle Virtualbox OSE Virtual OS: Windows XP Pro, SP3 (arch unknown)(fully updated) Game: Star Trek Armada II (fully patched) Hardware: AMD Athlon 2GB RAM Nvidia GeForce 5200 Installed: VB Guest Additions w/ Direct3D wined3d v1.1.30 to replace directx 8 and 9 (both archs). Okay. There's a bit of history in troubleshooting this problem, so I'll be as brief as possible. I had attempted to make this game work with a virtual Win XP Home SP2 installing every possible combo of Direct3D, the latest version of wined3d (roughly three months ago), and DirectX 8 and 9 with zero success. Taking another stab at this, I created a fresh virtual of Win XP Pro, SP3. STA II did not cooperate with the Direct3D/DirectX 8 saying it couldn't find the hardware accelerator. Since the latest wined3d hadn't worked at the time, I used the version, 1.1.30, which had announced a bug fix with STA II. Currently, the game 'works' loading cut scenes and actually starting a match. Right now, sound is choppy and everything is moving very slowly. When the color was set to 16bit, the mouse was partially visible. I corrected this by setting the color to 32bit, but the game is still running very slowly. That's where I am at. There seems to be a broad spectrum of possibilities behind this problem, but I wanted to see if wined3d was the culprit. Again, thank you for reading all this and for any help you can provide.