The prior post is based on Quake 2...but Quake 3 logs the same thing. The following is Unreal Tournament: Code: err:virtual:map_image failed to set 60000020 protection on section .text, noexec filesystem? err:virtual:map_image failed to set 60000020 protection on section .text, noexec filesystem? err:virtual:map_image failed to set 60000020 protection on section .text, noexec filesystem? err:virtual:map_image failed to set 60000020 protection on section .text, noexec filesystem? err:module:attach_process_dlls "Core.dll" failed to initialize, aborting err:module:LdrInitializeThunk Main exe initialization for L"D:\\UnrealTournament\\System\\Unreal Tournament.exe" failed, status c0000005 The constant seems to be the 'virtual map' error. However, testing out the Half-Life series (Source engine) they seem to work fine. But any game using the Unreal Tournament, Unreal Tournament 2004, Quake 2 and Quake 3 engine...this problem occurs.