Re: Attempting to bypass .net check/use mono

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I had made a bit more progress on getting this program to work but seem to have hit a bit of a wall on my latest error.  At the very least I'd like a way to figure out the full error included in the screenshot but would of course like to get the library working for the last 10% of launching the game.

Full details in the bug http://bugs.winehq.org/show_bug.cgi?id=23816.







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