Re: Wine incorrectly appends ".so" to the libraries it

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Negatratoron wrote:
James McKenzie wrote:
Negatratoron wrote:

The problem itself is that Sins of a Solar Empire does not run under Wine, but I am quite confident that appending an extra ".so" is what's causing this game to crash, so I just made that the subject to hopefully get better results.

I'm using Wine 1.2 on both my desktop computer and my laptop.  Sins of a Solar Empire works on the desktop, but not the laptop.  I started with a fresh .wine directory in both.  On the laptop, the game just crashes and Sins of a Solar Empire spits out a memory dump.

Running wine with WINEDEBUG=warn+all indicates that wine incorrectly adds ".so" to the file names of the libraries it looks for.  This results in errors like this:

Code:

warn:module:load_builtin_dll cannot open .so lib for builtin L"ntdll.dll.so": /usr/local/bin/../lib/wine/ntdll.dll.so.so: cannot open shared object file: No such file or directory




No, the library files are actually called .dll.so and should be located in /usr/lib or /usr/local/lib. Looks like something is munged with your wine file install.

What operating system/version/distribution are you running and how did you install Wine on your laptop?

James McKenzie


I know that the dll files end in .so, but what Wine seems to be looking for when it runs a program is a file that ends with .dll.so.so.  'sorry if I wasn't completely clear in my description of the problem.

Now, that's a completely different problem...Looks like something got stuffed in the build. Maybe someone else has experience with this and can help. I use a Mac so, unfortunately, I cannot. Maybe it is time to fix my FC12 install on my Thinkpad A22p (it is not 'state of the art' but it gets the job done.)


I compiled Wine from source on OpenSUSE 11.3.

Thank you for that information.  It will be very helpful.

James McKenzie




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