tpreitzel wrote: > Yep, > > This problem is prevalent in a whole series of applications, Team Fortress, Grand Prix 4, etc. In fact, this problem still exists with 1.2rc6 Is this without PulseAudio?
tpreitzel wrote: > Yep, > > This problem is prevalent in a whole series of applications, Team Fortress, Grand Prix 4, etc. In fact, this problem still exists with 1.2rc6 Is this without PulseAudio?