I cannot post anything specific about the game as it is still in Early Closed Beta. However what I can tell is that it's built on Unreal Engine 3 and that it fails. Code: CrashMonitor started... fixme:reg:GetNativeSystemInfo (0x2a9e3a4) using GetSystemInfo() err:ole:CoGetClassObject class {9a5ea990-3034-4d6f-9128-01f3c61022bc} not registered err:ole:CoGetClassObject no class object {9a5ea990-3034-4d6f-9128-01f3c61022bc} could be created for context 0x1 fixme:win:EnumDisplayDevicesW ((null),0,0x2a9c710,0x00000000), stub! fixme:win:EnumDisplayDevicesW ((null),0,0x2a9c60c,0x00000000), stub! fixme:win:EnumDisplayDevicesW ((null),0,0x2a9c504,0x00000000), stub! fixme:dxgi:dxgi_adapter_CheckInterfaceSupport iface 0x1560a0, guid {9b7e4c0f-342c-4106-a19f-4f2704f689f0}, umd_version (nil) stub! fixme:win:EnumDisplayDevicesW ((null),0,0x2a9dec0,0x00000000), stub! fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x15abc0,0x15b280): stub err:ole:CoInitializeEx Attempt to change threading model of this apartment from apartment threaded to multi-threaded fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x164018,0x163f18): stub fixme:system:SystemParametersInfoW Unimplemented action: 59 (SPI_SETSTICKYKEYS) fixme:system:SystemParametersInfoW Unimplemented action: 53 (SPI_SETTOGGLEKEYS) fixme:system:SystemParametersInfoW Unimplemented action: 51 (SPI_SETFILTERKEYS) fixme:d3d:debug_d3dformat Unrecognized 875710020 (as fourcc: DF24) WINED3DFORMAT! fixme:d3d:getFormatDescEntry Can't find format unrecognized(875710020) in the format lookup table fixme:d3d:debug_d3dformat Unrecognized 1111774798 (as fourcc: NVDB) WINED3DFORMAT! fixme:d3d:getFormatDescEntry Can't find format unrecognized(1111774798) in the format lookup table fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to SetDepthStencilSurface fixme:d3d_surface:IWineD3DVolumeImpl_LockBox (0x9829c50) : pBox=(nil) stub err:ntdll:RtlpWaitForCriticalSection section 0x110060 "heap.c: main process heap section" wait timed out in thread 001f, blocked by 0020, retrying (60 sec) err:ntdll:RtlpWaitForCriticalSection section 0x110060 "heap.c: main process heap section" wait timed out in thread 0023, blocked by 0020, retrying (60 sec) err:ntdll:RtlpWaitForCriticalSection section 0x110060 "heap.c: main process heap section" wait timed out in thread 002c, blocked by 0020, retrying (60 sec) err:ntdll:RtlpWaitForCriticalSection section 0x110060 "heap.c: main process heap section" wait timed out in thread 001f, blocked by 0020, retrying (60 sec) I'm not sure what this log means. I have tried googling pieces of it, without any luck. My main question is, is it a wine error, that stuff is not implemented yet that this game uses, can it be fixed with in the game source or can I fix it myself by adjusting configuration? If any of above, how? My apologizes for the lack of information, but at the moment this is the best I can do. Kind regards, Keyden.