Re: Transform & Lighting (T&L) in wine

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While I don't know this area of our code. If I remember it right OpenGL already offered T&L support years before DirectX received it and hyped it. I'm quite sure we are implementing it in the right way. Who says that the OpenGL drivers are accelerating this well? Further on modern GPUs old legacy functionality is emulated anyway and not all of the GPU is used during this emulation.






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