@Thunderbird: Honestly speaking I think that either the mapping of some functions is wrong or there is no mapping for this at all ;]. I know that in Max Payne 1/2 there is/was no difference whatsoever with Hardware T&L enabled or disabled - and there should be HUGE difference even if we take all mappings wine have to do. On the other hand, in Operation Flashpoint, enabling T&L give us pretty huge speed boost... this is really weird why enabling T&L works on some apps, and fails on others, it is even more weird for those games since all of them are D3D 8/9...