Re: All Applications Failing on Start

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thistimearound wrote:
> @James: I'm using Ubuntu 9.10, not OS X. Apple didn't hide anything from me.
>
> As for running things in the terminal, I ran Plants Vs Zombies and actually got it to work! So that's a start; it did leave this behind though:
> http://pastebin.com/m2e3166e3
>
>   
Since your output is short (23 lines)  I'll post it here and let the
mods scream at me if they wish:

>fixme:ole:CoInitializeSecurity ((nil),-1,(nil),(nil),0,3,(nil),0,(nil))
- stub!
>err:ole:CoGetClassObject class {9a5ea990-3034-4d6f-9128-01f3c61022bc}
not registered
>err:ole:CoGetClassObject class {9a5ea990-3034-4d6f-9128-01f3c61022bc}
not registered

I don't know what class this comes from, however a quick Google for the
string brought up an entry from the debian and Ubuntu forums.  They
state that this may be coming from D3D.

>err:ole:create_server class {9a5ea990-3034-4d6f-9128-01f3c61022bc} not
registered
>fixme:ole:CoGetClassObject CLSCTX_REMOTE_SERVER not supported
>err:ole:CoGetClassObject no class object
{9a5ea990-3034-4d6f-9128-01f3c61022bc} could be created for context 0x17
>fixme:advapi:SetEntriesInAclA 1 0x32f8a4 (nil) 0x32f8dc
>fixme:d3d_caps:init_driver_info Unhandled vendor 8086.
>fixme:win:EnumDisplayDevicesW ((null),0,0x33efac,0x00000000), stub!
>fixme:d3d_caps:init_driver_info Unhandled vendor 8086.
>fixme:win:EnumDisplayDevicesW ((null),0,0x33e4d8,0x00000000), stub!
>fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation
support to SetDepthStencilSurface
>err:ddraw:PixelFormat_WineD3DtoDD Can't translate this Pixelformat 58
>err:ddraw:PixelFormat_WineD3DtoDD Can't translate this Pixelformat 64
>fixme:d3d_caps:init_driver_info Unhandled vendor 8086.
>fixme:win:EnumDisplayDevicesW ((null),0,0x33f09c,0x00000000), stub!
>fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation
support to SetDepthStencilSurface
>err:ddraw:PixelFormat_WineD3DtoDD Can't translate this Pixelformat 58
>err:ddraw:PixelFormat_WineD3DtoDD Can't translate this Pixelformat 64
>fixme:d3d:IWineD3DDeviceImpl_Release (0x15a8a8) Device released with
resources still bound, acceptable but unexpected
>fixme:d3d:dumpResources Leftover resource 0x15e080 with type
1,WINED3DRTYPE_SURFACE
>fixme:d3d_caps:init_driver_info Unhandled vendor 8086.
>fixme:win:EnumDisplayDevicesW ((null),0,0x33f09c,0x00000000), stub!

Looks like a couple of functions that need to be implemented in Wine's
D3D.  However, you did state the program works, but does it have full
functionality?

James McKenzie




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