thistimearound wrote: > @James: I'm using Ubuntu 9.10, not OS X. Apple didn't hide anything from me. > > As for running things in the terminal, I ran Plants Vs Zombies and actually got it to work! So that's a start; it did leave this behind though: > http://pastebin.com/m2e3166e3 > > Since your output is short (23 lines) I'll post it here and let the mods scream at me if they wish: >fixme:ole:CoInitializeSecurity ((nil),-1,(nil),(nil),0,3,(nil),0,(nil)) - stub! >err:ole:CoGetClassObject class {9a5ea990-3034-4d6f-9128-01f3c61022bc} not registered >err:ole:CoGetClassObject class {9a5ea990-3034-4d6f-9128-01f3c61022bc} not registered I don't know what class this comes from, however a quick Google for the string brought up an entry from the debian and Ubuntu forums. They state that this may be coming from D3D. >err:ole:create_server class {9a5ea990-3034-4d6f-9128-01f3c61022bc} not registered >fixme:ole:CoGetClassObject CLSCTX_REMOTE_SERVER not supported >err:ole:CoGetClassObject no class object {9a5ea990-3034-4d6f-9128-01f3c61022bc} could be created for context 0x17 >fixme:advapi:SetEntriesInAclA 1 0x32f8a4 (nil) 0x32f8dc >fixme:d3d_caps:init_driver_info Unhandled vendor 8086. >fixme:win:EnumDisplayDevicesW ((null),0,0x33efac,0x00000000), stub! >fixme:d3d_caps:init_driver_info Unhandled vendor 8086. >fixme:win:EnumDisplayDevicesW ((null),0,0x33e4d8,0x00000000), stub! >fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to SetDepthStencilSurface >err:ddraw:PixelFormat_WineD3DtoDD Can't translate this Pixelformat 58 >err:ddraw:PixelFormat_WineD3DtoDD Can't translate this Pixelformat 64 >fixme:d3d_caps:init_driver_info Unhandled vendor 8086. >fixme:win:EnumDisplayDevicesW ((null),0,0x33f09c,0x00000000), stub! >fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to SetDepthStencilSurface >err:ddraw:PixelFormat_WineD3DtoDD Can't translate this Pixelformat 58 >err:ddraw:PixelFormat_WineD3DtoDD Can't translate this Pixelformat 64 >fixme:d3d:IWineD3DDeviceImpl_Release (0x15a8a8) Device released with resources still bound, acceptable but unexpected >fixme:d3d:dumpResources Leftover resource 0x15e080 with type 1,WINED3DRTYPE_SURFACE >fixme:d3d_caps:init_driver_info Unhandled vendor 8086. >fixme:win:EnumDisplayDevicesW ((null),0,0x33f09c,0x00000000), stub! Looks like a couple of functions that need to be implemented in Wine's D3D. However, you did state the program works, but does it have full functionality? James McKenzie