mocham wrote: > I finally got this to work. It turns out my problem had to do with Nvidia's TwinView. I added some single screen metamodes to my xorg.conf and now it runs properly. However, I get a lot of choppyness in the display. I have OpenGL vsync set using the nvidia-settings utility as well as in my .bashrc environment variables. When I run the demo I get the same results with sync to vblank on and off. How are you guys seeing it? Is it silky smooth or are you getting choppyness too? I forgot to add, do these messages have anything to do with the choppyness? Code: fixme:win:EnumDisplayDevicesW ((null),0,0x32f774,0x00000000), stub! fixme:d3d:IWineD3DDeviceImpl_CreateSwapChain The app requests more than one back buffer, this can't be supported properly. Please configure the application to use double buffering(=1 back buffer) if possible fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to SetDepthStencilSurface fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x2c7b698,0x2c7b5f8): stub fixme:d3d_surface:surface_load_ds_location No up to date depth stencil location err:d3d_surface:IWineD3DSurfaceImpl_ModifyLocation 0x1a43d8: Surface does not have any up to date location err:d3d_surface:IWineD3DSurfaceImpl_ModifyLocation 0x1a43d8: Surface does not have any up to date location err:d3d_surface:IWineD3DSurfaceImpl_ModifyLocation 0x1a43d8: Surface does not have any up to date location err:d3d_surface:IWineD3DSurfaceImpl_ModifyLocation 0x1a43d8: Surface does not have any up to date location