Re: dream of mirror online - graphic glitches, missing cursor

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jorl17 wrote:
> 
> 
> Hi,
> 
> The AppDB entry for your game doesn't sound too good... http://appdb.winehq.org/objectManager.php?sClass=version&iId=13035 
> 
> You are using an ATI card which usually has faulty drivers, do you have Direct 3D Acceleration? Also, have you turned off/disabled any 3D effects? Also, be sure to try to run the game in an emulated desktop (configurable via winecfg) and see if it works that way.
> 
> Could what you described be related, by any chance, to the checkerboard of doom ( http://ati.cchtml.com/show_bug.cgi?id=1173 ) ?
> 
> Cheers,
> 
> Jorl17


Okay so, no it's not checkers of death. It's simply that pixel graphics(on the desktop) flash through the game's rendered images. Minimizing windows and junk helps, but running the emulated desktop does just as well, but it uses more memory, which I currently don't have.

The game works fine enough, but there's missing graphics. In game windows are empty and translucent; if they aren't, pixels (like items/equips) don't show up in their specific boxes (mouse-over hell). Fonts are still glitchy.

How do I tell if I have direct 3D acceleration? And as for ATI cards, mine is pretty stable and I never had that many problems with it in windows. I can say that it sucks at rendering pixels sometimes. Could this be due to a lack of glide(or whatever apropriate term I should use)?






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