Re: MAC OS X compile -> 'OpenGL development headers not found

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And the actual compiler stuff... -ryan



Code:
$ system_profiler | egrep "(Model|Processor) Name:"
     Model Name: MacBook
     Processor Name: Intel Core 2 Duo
$ cat > hello.c << "EOF"
> #include <stdio.h>
> int main(void)
> {
> printf("hello.\n");
> return(0);
> }
> EOF
$ gcc-4.2 hello.c -o hello
$ file hello
hello: Mach-O 64-bit executable x86_64
$ gcc-4.0 hello.c -o hello
$ file hello
hello: Mach-O executable i386

$ system_profiler | egrep "(Model|Processor) Name:"
     Model Name: Mac mini
     Processor Name: Intel Core 2 Duo
$ cat > hello.c << "EOF"
> #include <stdio.h>
> int main(void)
> {
> printf("hello.\n");
> return(0);
> }
> EOF
$ gcc-4.2 hello.c -o hello
$ file hello
hello: Mach-O 64-bit executable x86_64
$ gcc-4.0 hello.c -o hello
$ file hello
hello: Mach-O executable i386









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