Re: MAC OS X compile -> 'OpenGL development headers not found

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

 



On Sep 5, 2009, at 3:38 PM, clone2727 wrote:

It's not just a Snow Leopard problem; I'm having the same problem in Leopard 10.5.7 (the failing to load OpenGL). I didn't have a problem linking with OpenGL, however.

You *MUST* set DYLD_FALLBACK_LIBRARY_PATH to include at least /usr/X11/ lib if you're using Xquartz (http://xquartz.macosforge.org/) on 10.5/ Leopard or the default X11.app in 10.6/Snow Leopard. The X11.app in 10.6 is based on Xquartz, and includes OpenGL bits that are essentially wrappers around the system OpenGL frameworks.

Please see the MacPorts or Fink package descriptors for Wine. I know for a fact that the "wine-devel" package in MacPorts is at version 1.1.29 and wraps wine in a script that sets a MacPorts-specific DYLD_FALLBACK_LIBRARY_PATH.

See http://forum.winehq.org/viewtopic.php?t=6044 for a bit more info. Would it be possible for folks to pick *one* thread on OS X/Snow Leopard and stick with it?

  ryan woodsmall
    rwoodsmall@xxxxxxx


[Index of Archives]     [Gimp for Windows]     [Red Hat]     [Samba]     [Yosemite Camping]     [Graphics Cards]     [Wine Home]

  Powered by Linux