Re: MAC OS X compile -> 'OpenGL development headers not found

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It's okay, I sorted it all out... this is what I ended up using:
./configure CPPFLAGS='-I/usr/X11/include' LIBS='-lGL -lGLU' LDFLAGS='-L/usr/X11/lib'

Seems to build successfully now, I'll test it later at some point, but I thought I would at least pop this info in here for anyone who might be interested. I'm not entirely sure if the LIBS part is actually necessary, but I don't imagine it can do any real harm.






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