Re: MAC OS X compile -> 'OpenGL development headers not found

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Just tried the compile step... now that's failing on riched20.dll.so, which used to work before I altered the compiler/linker flags, of course then OpenGL is broken. So I'm back to square 1.

Perhaps I should just stick to prebuilt binaries... although the newest binaries I could find is 1.1.21. I would have liked to run the latest.






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