wow, now I learned something new again, thanks James Huk^^. Well, 1st back to aoss: Code: aoss wine quake2.exe ERROR: ld.so: object '/usr/$LIB/libaoss.so' from LD_PRELOAD cannot be preloaded: ignored. ERROR: ld.so: object '/usr/$LIB/libaoss.so' from LD_PRELOAD cannot be preloaded: ignored. ERROR: ld.so: object '/usr/$LIB/libaoss.so' from LD_PRELOAD cannot be preloaded: ignored. ERROR: ld.so: object '/usr/$LIB/libaoss.so' from LD_PRELOAD cannot be preloaded: ignored. ERROR: ld.so: object '/usr/$LIB/libaoss.so' from LD_PRELOAD cannot be preloaded: ignored. ERROR: ld.so: object '/usr/$LIB/libaoss.so' from LD_PRELOAD cannot be preloaded: ignored. ERROR: ld.so: object '/usr/$LIB/libaoss.so' from LD_PRELOAD cannot be preloaded: ignored. This is the error I get so I suppose that I'm missing dependencies or something else. The app (in this case quake2) works, but won't mix with another soundsoucre. Since there're not many win-games I'm playing on linux (actually only quake 2 and homeworld 2, others have to be played on my winxp partition), I do not bother using another application layer. When changing winecfg to use alsa, I get sounds while running amarok, but those sounds sound like garbage. My soundcard (which is an onboard chip, SoundMax I think, the 2nd one ATI HDMI but attached to the speakers) is able to mix. I mentioned that any game compiled on linux like Doom 3 or warzone works normally even when running amarok. Also, when I used windows, it worked, too, so I think it should also be possible on Linux. But from my investigations, I learned that this issue was a long-time-bug... I wonder if there's a solution for it? As James Huk mentioned above, it would work if I could fix Alsa, after all, I get sound with it, too, it's just garbage (while amarok when set to use alsa works normally).