2009/6/11 James Huk <huk256@xxxxxxxxx> > > > 2009/6/11 vitamin <wineforum-user@xxxxxxxxxx> > >> >> V0idExp wrote: >> > Hi 2 all! I'm completely new to WINE development (but I have a good >> programming experience in C, especially in 2D/3D graphics and games >> programming), and I'd like to write a patch related to Fallout 1.x mouse >> lags. >> >> That depends on what the problem really is. >> >> Is the game too slow drawing the cursor? Or the mouse events getting >> "stuck"? Former might have something to do with absent DIB engine. Later, >> could be caused by number of things that's really hard to fix. >> >> >> >> >> >> Mouse speed is related to some changes in DirectDraw and DirectInput – as > I said, it can be „fixed” by setting MouseWaropOverride to “disable” - > however there is still bug during combat (mouse should be movable, and it is > not), as for game's speed, DIB doesn't seem to help, it actually makes > things worse – so without fast CPU this game is rather unplayable I'm afraid > :( > > Also look here: > > http://bugs.winehq.org/show_bug.cgi?id=6033 > Emmm for combat bug I meant, mouse is not movable during enemies movement, when player is moving, mouse works just fine -------------- next part -------------- An HTML attachment was scrubbed... URL: <http://www.winehq.org/pipermail/wine-users/attachments/20090611/efe09425/attachment.htm>