ok, vcrun2005sp1 is required to start the game. So now, the game starts, but gives me another error: Code: fixme:thread:NtSetInformationThread info class 17 not supported yet fixme:wtsapi:WTSRegisterSessionNotification Stub 0x10032 0x00000001 fixme:d3d:IWineD3DImpl_FillGLCaps OpenGL implementation supports 16 vertex samplers and 16 total samplers fixme:d3d:IWineD3DImpl_FillGLCaps Expected vertex samplers + MAX_TEXTURES(=8) >combined_samplers fixme:win:EnumDisplayDevicesW ((null),0,0x33efd8,0x00000000), stub! fixme:d3d:IWineD3DDeviceImpl_SetSoftwareVertexProcessing (0x147218) : stub fixme:d3d:IWineD3DDeviceImpl_EvictManagedResources (0x147218) : stub fixme:d3d_surface:IWineD3DVolumeImpl_LockBox (0x21ee7828) : pBox=(nil) stub fixme:d3d:IWineD3DDeviceImpl_EvictManagedResources (0x147218) : stub fixme:d3d:IWineD3DDeviceImpl_EvictManagedResources (0x147218) : stub fixme:d3d:IWineD3DDeviceImpl_EvictManagedResources (0x147218) : stub fixme:d3d:IWineD3DDeviceImpl_EvictManagedResources (0x147218) : stub fixme:d3d:IWineD3DDeviceImpl_EvictManagedResources (0x147218) : stub fixme:d3d:IWineD3DDeviceImpl_EvictManagedResources (0x147218) : stub fixme:d3d:IWineD3DDeviceImpl_EvictManagedResources (0x147218) : stub fixme:d3d:IWineD3DDeviceImpl_EvictManagedResources (0x147218) : stub fixme:d3d:IWineD3DDeviceImpl_CreateQuery (0x147218) Event query: Unimplemented,but pretending to be supported fixme:d3d:IWineD3DDeviceImpl_EvictManagedResources (0x147218) : stub err:ole:CoInitializeEx Attempt to change threading model of this apartment fromapartment threaded to multi-threaded err:ole:CoGetClassObject class {4c5e637a-16c7-4de3-9c46-5ed22181962d} not registered err:ole:CoGetClassObject no class object {4c5e637a-16c7-4de3-9c46-5ed22181962d}could be created for context 0x1 wine: Unhandled page fault on read access to 0x00000000 at address 0x6077ef (thread 0018), starting debugger... The Vertex Shaders maybe? Any Ideas?