2009/4/24 vitamin <wineforum-user@xxxxxxxxxx> > > James Huk wrote: > > Today I got following questions: > > 1.Which version of OpenGL is wine written in? 3.1? 3.0? 2.1? 2.0? Lower > > maybe? > > ATM up to 2.1. > > > James Huk wrote: > > 2.Is wine using custom OpenGL extensions? From which vendors (NVIDIA I > guess, ATI, S3, INTEL or others as well?)? > > Yes. > > > James Huk wrote: > > 3.What is the minimum OpenGL version to run DX2/3/6/7,DX8,DX8.1 and DX9.0 > apps? > > Any. Wine will report and support only features that are available. > > > James Huk wrote: > > (I guess for OpenGL apps it doesn't really matter right? You are just > > wrapping it to native OpenGL commands probably – correct?) > > Correct, with few minor additions. > > > > > > 1. Thanks. 2. You mean you are using extensions from all companies in the list above? 3.That is not what I meant – I mean what is minimum OpenGL version to “emulate”(yes I know, we are not emulation anything) ALL features of: a) DX7.0 and lower b) DX8.0 c) DX8.1 d) DX9.0 I'm asking this because I test wine on many cards, and their OpenGL support is very different from card to card. So we have cards that are OpenGL 1.1 only (Voodoo3/Banshee,RivaTNT2), 1.2(Rage128 PRO,GeForce2MX),1.5(GeForce5200FX) and 3.0(probably 3.1 in near future – Geforce9800GT). Knowing that – for example – GeForce2 is not enough for DX 8.1, I would know to expect problems. Thanks again -------------- next part -------------- An HTML attachment was scrubbed... URL: <http://www.winehq.org/pipermail/wine-users/attachments/20090425/74b1eeef/attachment.htm>