Re: Limiting memory for MM9

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Das Letzte Einhorn:

> Do you still have the delay issues? I wrote this test for MM9:
> http://appdb.winehq.org/objectManager.php?sClass=version&iId=7586,
> and in my case the game runs almost flawlessly. If you followed the
> same guidelines, I would be curious to see what goes wrong with your
> game.

After i finally had looked into the AppDB i had found your message which
pointed to the solution at
http://telp.org/mm9/tavern/anyboard/posts/39819.html

For the 1.3 patch, i couldn't find one and am assuming, that i run the
german 1.2 according to liesmich.txt. I can not the see the version of
the game in the game itself.

Now mm9 is running fine except of some crashes, not reproducible but
often occuring when entering a new region. I haven't copied the related
message in the xterm, but it was something like this:

Xlib: async error with unexpected value

That was with mm9 set for Windows XP. Now i have changed the setting to
Windows 98 and no crash so far. But on the other hand, this change was
not long ago. Time will show. :)

Hartmut



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