Re: how to fix consistent crash if mouse is not contained?

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M.Kiesel wrote:
> In the code (x11ddraw.c), I found
> if (dxgrab) GrabPointer(TRUE);
> ...with GrabPointer definitely doing something.
> 
> What exactly were you referring to when saying that option's broken?

That piece of code does work. But nothing calls it anymore. Ddraw is implemented on top of d3d.






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