Re: how to fix consistent crash if mouse is not contained?

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On Mon, 22 Dec 2008, vitamin wrote:

Well, the way it is now is frustrating for the user as he will try playing
with that option with no success but only time wasted. It should be
disabled until it really does something.
The goal is to frustrate enough users so they can pay some one to fix it. Or find a user with enough skill to fix it himself/herself. :D

In the code (x11ddraw.c), I found
 if (dxgrab) GrabPointer(TRUE);
...with GrabPointer definitely doing something.

What exactly were you referring to when saying that option's broken? If it's not "that setting doesn't change anything" but "mouse handling in Wine is in general partially broken" (as in http://bugs.winehq.org/show_bug.cgi?id=6971 ) this is a completely different matter probably.

Regards


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