On Friday 28 November 2008 20:45:10 Gert van den Berg wrote: > Background: > Red Alert / Red Alert II / C&C / Tiberium Sun uses IPX for LAN play. > According to AppDB, this works, at least for Red Alert II (Orginal RA > is not on the first page of Google results...), but it requires Wine > to be run as root. > All the games work, but IPX requires root privileges, as you say. For Command 6 Conquer Gold/95 there is a modified version of the game's networking DLL that uses TCP or UDP; this DLL works in Wine. You could try to use that DLL for the other C&C games and see if it works. Please post your results here. You can find the other AppDB entries on the 'Browse Apps' page and use its search function. > Since I do not have IPX installed and I'm not normally in a mood to > recompile my kernel, and the Windows users that I want to play against > do want to install IPX, I downloaded a patched wsock32.dll from > http://www.understorm.net/ . According to the site, it lets the games > multiplayer run over UDP. > > Without the patched DLL, RA2 does not enter the LAN screen, while with > the patch it actually enters it. I cannot see games though. > > Now the question: > When setting the override for wsock32 in WineCfg, Wine warns that Bad > Things(TM) may happen. What happens if I override wsock32? Is it where > Wine interface with the native networking? > > Is there any way to emulate IPX over IP on Linux? And will it talk > with the modified Winsock DLL? > > Is there a possibility to (in the future) include (optional) IPX > emulation over IP? (I think Dosbox allow that, an it might be handy > under Vista / XP without IPX installed as well...) > > If IPX is needed, is it possible to run it as a normal user? (Gentoo) > > Note: My Red Alert comes from the Fisrt Decade bundle. (It has a few > patches from http://nyerguds.arsaneus-design.com/cncstuff/0_files.html > applied (none, except for the LAN patch for RA2 (which does not > overwrite any files) and I have normal Red Alert updated to 3.03 (with > wsock32.dll for 3.03)) > > PS (And slightly OT): Is PvPGN an option? (IIRC it has a beta level > Westwood Online server, which should work over IP rather than IPX) > > Gert I belive Westwood Online uses TCP/IP for communication. Regards, Alexander N. Sørnes