Re: cannot run Project 64 1.6

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On Thu, Nov 13, 2008 at 2:25 PM, hatten <wineforum-user@xxxxxxxxxx> wrote:
> like this?
>

Yes.

> Code:
> hatten@stetson:~$ cd "/home/hatten/.wine/drive_c/Program Files/Project64 1.6"
> hatten@stetson:~/.wine/drive_c/Program Files/Project64 1.6$ wine Project64.exe
> fixme:win:EnumDisplayDevicesW ((null),0,0x32f308,0x00000000), stub!
> fixme:d3d:test_pbo_functionality >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Loading the PBO test texture
>  @ directx.c / 3554
> fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to SetDepthStencilSurface
> err:d3d:WineD3D_ChoosePixelFormat Can't find a suitable iPixelFormat
> fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to SetDepthStencilSurface
> fixme:d3d:IWineD3DDeviceImpl_EvictManagedResources (0x13a8b8) : stub
> fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x13a8b8) : stub
> fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x13a8b8) : stub
> fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x13a8b8) : stub
> fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x13a8b8) : stub
> fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x13a8b8) : stub
>
>
> not that the output is different but...[Rolling Eyes]

Some applications will crash/misfunction if not launched properly.
It's best to be in the habit of doing it correctly.

If not using wine 1.1.8, upgrade.

-- 
-Austin


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