like this? Code: hatten@stetson:~$ cd "/home/hatten/.wine/drive_c/Program Files/Project64 1.6" hatten@stetson:~/.wine/drive_c/Program Files/Project64 1.6$ wine Project64.exe fixme:win:EnumDisplayDevicesW ((null),0,0x32f308,0x00000000), stub! fixme:d3d:test_pbo_functionality >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Loading the PBO test texture @ directx.c / 3554 fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to SetDepthStencilSurface err:d3d:WineD3D_ChoosePixelFormat Can't find a suitable iPixelFormat fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to SetDepthStencilSurface fixme:d3d:IWineD3DDeviceImpl_EvictManagedResources (0x13a8b8) : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x13a8b8) : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x13a8b8) : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x13a8b8) : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x13a8b8) : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x13a8b8) : stub not that the output is different but...[Rolling Eyes]