Re: cannot run Project 64 1.6

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like this?


Code:
hatten@stetson:~$ cd "/home/hatten/.wine/drive_c/Program Files/Project64 1.6"
hatten@stetson:~/.wine/drive_c/Program Files/Project64 1.6$ wine Project64.exe
fixme:win:EnumDisplayDevicesW ((null),0,0x32f308,0x00000000), stub!
fixme:d3d:test_pbo_functionality >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Loading the PBO test texture
 @ directx.c / 3554
fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to SetDepthStencilSurface
err:d3d:WineD3D_ChoosePixelFormat Can't find a suitable iPixelFormat
fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to SetDepthStencilSurface
fixme:d3d:IWineD3DDeviceImpl_EvictManagedResources (0x13a8b8) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x13a8b8) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x13a8b8) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x13a8b8) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x13a8b8) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x13a8b8) : stub


not that the output is different but...[Rolling Eyes]






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