David Gerard wrote: > FWIW, I notice that the Wine conformance tests use mouse warping - so > presumably it *should* work properly. No it doesn't work in all cases. DInput should _NOT_ warp mouse in any case. Wine's DInput does to not "loose" mouse pointer. So there are really two classes of bugs: - bug 6971 where Wine doesn't warp and pointer escapes - bug 13290 where Wine does warp but applications reads absolute pointer coordinates and always displays pointer in one place. Aside from those - there are number of derivative bugs where warping badly affects games and their cursor is "slow". And so on...