Re: Mouse warping, toggle option

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David Gerard wrote:
> FWIW, I notice that the Wine conformance tests use mouse warping - so
> presumably it *should* work properly.


No it doesn't work in all cases. DInput should _NOT_ warp mouse in any case. Wine's DInput does to not "loose" mouse pointer. So there are really two classes of bugs:
- bug 6971 where Wine doesn't warp and pointer escapes
- bug 13290 where Wine does warp but applications reads absolute pointer coordinates and always displays pointer in one place.

Aside from those - there are number of derivative bugs where warping badly affects games and their cursor is "slow". And so on...






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