I made some progress, so i thought I'd follow up. But there is still some issues i'm hoping someone can help me with. I was finally able to play the game. It turns out that I had to enable "Emulate Virtual Desktop" in winecfg, which was not on by default. Is this generally a required setting when running programs that require Direct3D? (my wine newb-ness shows, i know...) After getting the game to run, the next issue was sound. A little googling revealed that wine doesn't get along well with pulseaudio, which is now the default in Fedora 8. The work around is to use padsp as a OSS wrapper. Running "padsp winecfg" and selecting the OSS driver, then running "pasdp wine <path to game exe>" allowed the sound to work. Now, the remaining issues that i've noticed: 1. Places where punctuation marks (like . : , ) are suppose to be show up as white rectangles. others have reported to AppDB about this, but wanted to see if someone more knowfile:///home/bmasuda/Desktop/Screenshot-Default%20-%20Wine%20desktop.png ledgeable could ellaborate or explain this issue. 2. Units on the map have a strange "dark square" beneath them. I'm attaching a PNG screenshot that shows what i'm talking about. Screenshots on AppDB do not show this problem so it was not something i was expecting. Is there some setting that will make the "dark squares" go away? Also in the PNG screenshot, you can see the white rectangles mentioned in #1 above. Would appreciate any suggestions.. thanks! Bond Masuda wrote: > I'm a first time wine user, though long time Linux user, so excuse me if > my question is documented somewhere. I've searched, here and google > without success thus far. > > Looking through AppDB, I noticed that EE2 (Empire Earth 2) seems to work > well with wine, so I decided to try this as my first attempt to use > wine. Unfortunately, I get the following errors: > > "Failed to create Direct3D Device. Cannot continue." > > And at the console, i get: > > err:ole:CoInitializeEx Attempt to change threading model of this > apartment from multi-threaded to apartment threaded > fixme:d3d:IWineD3DImpl_FillGLCaps OpenGL implementation supports 32 > vertex samplers and 32 total samplers > fixme:d3d:IWineD3DImpl_FillGLCaps Expected vertex samplers + > MAX_TEXTURES(=8) > combined_samplers > fixme:win:EnumDisplayDevicesW ((null),0,0xf2f6c4,0x00000000), stub! > fixme:winmm:MMDRV_Exit Closing while ll-driver open > > > My system is a Q6600, 4GB RAM, Nvidia 8600GT 256MB video card. I'm > running Fedora 8 x86_64, with the Nvidia drivers. This is a FRESH > install of Fedora 8 w/ updates, and FRESH install of > wine-1.0-0.1.rc1.fc8. > > Nvidia driver has the 32bit OpenGL installed. I have both i386 and > x86_64 packages of the Mesa packages. > > Can someone please enlighten me on the meaning of the error messages and > how i might correct the problem? > > TIA, > -B. > > > -------------- next part -------------- A non-text attachment was scrubbed... Name: Screenshot-Default - Wine desktop.png Type: image/png Size: 2966899 bytes Desc: not available Url : http://www.winehq.org/pipermail/wine-users/attachments/20080525/5f43826d/attachment.png