I'm not going to lie - I'm no programming expert, but I did spend time to look through the source code and try to pull together a solution. Code: d3d:set_tex_op_nvrc stage 2, is_alpha 1, op WINED3DTOP_DISABLE, arg1 0x2, arg2 0x1, arg3 0x1, texture_idx -1 That line, from what I know, indicates that wine is trying to debug an issue with the 3d desktop. The fixme itself indicates a texture that GL can't process. The game screen with the options to choose through is 2D. That's all I could get from it. :?