rockinup1231 wrote: > Well I did what you asked vitamin, and I found the line and copied from there down the list to get what I thought was most relevant. (I hope I didn't cut anything off or throw too much more in since the file was about 57MB in size.) > > > Code: > trace:d3d:set_tex_op_nvrc stage 2, is_alpha 1, op WINED3DTOP_DISABLE, arg1 0x2, arg2 0x1, arg3 0x1, texture_idx -1 > fixme:d3d:set_tex_op_nvrc >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from set_tex_op_nvrc() > @ utils.c / 1426 > > This is all you need. No piece it all together and you will get your reason. In case you don't - you have to actually know what all those parameters mean, what functions are being called and why.