vitamin wrote: > > ninjaplease2005 wrote: > > The entire game runs, however it is extremely slow when moving the mouse over any units, or when clicking on any units. > > Some old games used really bad ways to draw cursor (mixing ddraw with gdi, redrawing entire screen). For Wine it's the worst thing possible - it has to do multiple round trips to X server and back for each draw operation. This is without going into details. > > There are not much you can do about this. If there is a way for the game to disable it's cursor and use standard system cursor - try it. If that does not work - you might have to wait for the Wine's own DIB engine which might (or might not) fix the problem. I am pretty convinced that you're right: it's using the GDI and Direct X to draw. I will look into disabling the cursor, though I don't think it's possible. Can I get some details on the DIB engine? Anyone working on it?