Re: Starcraft / DirectDrawRenderer = opengl

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On Friday November 16 2007 14:29, Antony Riley wrote:
> I'm having a problem with the directdraw opengl renderer and StarCraft
> on wine 0.9.49.
>
> When I run starcraft with the opengl renderer, only 1x1 pixel is
> displayed stretched to full screen size.
>
> The other settings have no effect, (Other than RenderTargetLockMode =
> readtext, if I leave this at default StarCraft crashes, but this is
> known about).
>
> I've updated my graphics drivers to the latest and I have the same
> problem, so I'm fairly sure this is a wine issue rather than an nvidia
> graphics drivers issue. (other games run fine, including diablo II)
>
> I'm quite happy digging through the wine source and coming up with a
> patch, but I don't really know where to start, it seems like it's a
> simple problem and would be fairly easy to solve if I can find the
> offending line(s) of code. I've run with WINEDEBUG="+d3d,+ddraw", but
> there doesn't seem to be anything amiss here with the screen
> resolution. The only errors I get to the console are:
>
> fixme:advapi:SetSecurityInfo stub
> fixme:win:EnumDisplayDevicesW ((null),0,0x33f458,0x00000000), stub!
> fixme:xrandr:X11DRV_XRandR_SetCurrentMode Cannot change screen BPP from 32
> to 8 fixme:d3d:IWineD3DDeviceImpl_Release (0x128898) Device released with
> resources still bound, acceptable but unexpected
> fixme:d3d:dumpResources Leftover resource 0x1280f8 with type
> 1,WINED3DRTYPE_SURFACE
> err:d3d:IWineD3DDeviceImpl_Release Context array not freed!
>
> They're mostly harmless, the only one which might have anything to do
> with it is the xrandr line.
>
> -Antony
>
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