I'm having a problem with the directdraw opengl renderer and StarCraft on wine 0.9.49. When I run starcraft with the opengl renderer, only 1x1 pixel is displayed stretched to full screen size. The other settings have no effect, (Other than RenderTargetLockMode = readtext, if I leave this at default StarCraft crashes, but this is known about). I've updated my graphics drivers to the latest and I have the same problem, so I'm fairly sure this is a wine issue rather than an nvidia graphics drivers issue. (other games run fine, including diablo II) I'm quite happy digging through the wine source and coming up with a patch, but I don't really know where to start, it seems like it's a simple problem and would be fairly easy to solve if I can find the offending line(s) of code. I've run with WINEDEBUG="+d3d,+ddraw", but there doesn't seem to be anything amiss here with the screen resolution. The only errors I get to the console are: fixme:advapi:SetSecurityInfo stub fixme:win:EnumDisplayDevicesW ((null),0,0x33f458,0x00000000), stub! fixme:xrandr:X11DRV_XRandR_SetCurrentMode Cannot change screen BPP from 32 to 8 fixme:d3d:IWineD3DDeviceImpl_Release (0x128898) Device released with resources still bound, acceptable but unexpected fixme:d3d:dumpResources Leftover resource 0x1280f8 with type 1,WINED3DRTYPE_SURFACE err:d3d:IWineD3DDeviceImpl_Release Context array not freed! They're mostly harmless, the only one which might have anything to do with it is the xrandr line. -Antony _______________________________________________ wine-users mailing list wine-users@xxxxxxxxxx http://www.winehq.org/mailman/listinfo/wine-users