And either all. or nearly all, of the 12,021 occurrences of err:dsound:DSOUND_MixOne were of the type underrun on sound buffer On 6/25/07, E Mee <riggald@xxxxxxxxxxxxxx> wrote:
I get the same errors when I play Total Annihilation using OSS Driver for audio. I even wrote a little bit of Ruby code to analyse the Wine log files - it which condensed the 1.3MB of Wine log down to: There were 12021 occurrences of err:dsound:DSOUND_MixOne There were 6900 occurrences of err:dsound:DSOUND_PhaseCancel There was 1 occurrence of fixme:d3d:IWineD3DDeviceImpl_GetAvailableTextureMem There were 11 occurrences of fixme:d3d:IWineD3DStateBlockImpl_Release There was 1 occurrence of fixme:d3d_surface:IWineGDISurfaceImpl_Blt There were 22 occurrences of fixme:ddraw:IDirectDrawImpl_SetCooperativeLevel There were 14 occurrences of fixme:dsound:DSOUND_MixOne There were 3 occurrences of fixme:system:SystemParametersInfoW There were 11 occurrences of fixme:xrandr:X11DRV_XRandR_SetCurrentMode A copy of the Ruby code is on-line and freely available at: http://playingwithwine.blogspot.com
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