On Sat, 30 Sep 2006 12:59:31 +0000, Daniel Skorka wrote: > B.Hoffmann <spamfilter.list@xxxxxxxxxxx> wrote: >> installed the old space shooter Swarm and it is running fine pleased to >> say except artefacts of lasers and rockets that have been fired staying on >> screen for up to another 6 seconds. >> This is as you can imagine a bit irritating as they move with and stay on >> the screen. >> >> Wine x.19. Have set the game to 'unmanaged' by the window manager as was >> suggested here in another thread, but this did not help it. > > What about "Emulate a virtual desktop"? Does this work? Does it give > better or worse graphics? > > Daniel Unfortunately not. I have tried several window sizes from 800x600 to 1280x1240 on a desktop that is running on 1600x1280. No change whatsoever, still the same delay. I have also turned of the allow pixel shader (not utilising it anyway, too old for that I guess and a 2d game). Also did toggle vertex shader support from emulate to none to hardware, no change, as expected. Last I enabled desktop double buffering to see if that would do anything in this case, but again no change. So I've only been trying out combinations of what could possibly make a difference but to no avail. BTW the grfx card is Ati Rage 128 Expert2000/PF 32MB with TV out which is not in use. Swarm was rereleased in '99 and lists as requmnts Win95/98, SVGA card, DirectX compatible sound (which works fine through alsa), a Pentium 90, and 16MB Ram. Not falling short here. Any more ideas? Thank you. Bernhard _______________________________________________ wine-users mailing list wine-users@xxxxxxxxxx http://www.winehq.org/mailman/listinfo/wine-users