Re: Directdraw and Wine Compilation

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These are the error messages it displays while trying to do the Video
Test:

fixme:d3d:IWineD3DDeviceImpl_GetAvailableTextureMem (0x1946c0) : stub,
simulating 64MB for now, returning 64MB left
fixme:ddraw:IDirectDrawImpl_SetCooperativeLevel (0x193fb8)->(0x2002a,
00000011)
fixme:ddraw:IDirectDrawImpl_SetCooperativeLevel (0x193fb8)->((nil),
00000008)
fixme:d3d:IWineD3DStateBlockImpl_Release Releasing primary stateblock
fixme:ddraw:IDirectDrawImpl_SetCooperativeLevel (0x193fb8)->(0x3002a,
00000011)
fixme:ddraw:IDirectDrawImpl_SetCooperativeLevel (0x193fb8)->((nil),
00000008)
fixme:d3d:IWineD3DStateBlockImpl_Release Releasing primary stateblock

I tried the Glide wrapper, but for some reason, it doesn't work past
the Blizzard North screen.

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