Re: Soul Reaver 2 v1.01 sound buffer underrun

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use the alsa driver
and activate the option 'UseDirectHW' with regedit

http://wiki.winehq.com/UsefulRegistryKeys

this fixed similar problems for me in swat 4 and generally
seemed to make alsa sound run better. (although some things
still need oss i.e. halflife 2)

Dean

Plamen Vassilev wrote:
Hello list,

I am experiencing sound problems with Soul Reaver 2, follows the initial log after starting the game.

$wine sr2.exe
fixme:system:SystemParametersInfoW Unimplemented action: 59 (SPI_SETSTICKYKEYS) fixme:d3d:IWineD3DDeviceImpl_GetAvailableTextureMem (0x17a890) : stub, simulating 64MB for now, returning 64MB left
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x17a890) : stub
loading PCEnglish\locals.bin
fixme:win:WIN_CreateWindowEx Parent is HWND_MESSAGE
err:dsound:DSOUND_MixOne underrun on sound buffer 0x216618
err:dsound:DSOUND_MixOne underrun on sound buffer 0x15604f8
fixme:dsound:DSOUND_MixOne problem with underrun detection (mixlen=11776 < primary_done=15904) fixme:dsound:DSOUND_MixOne problem with underrun detection (mixlen=11776 < primary_done=15904) fixme:dsound:DSOUND_MixOne problem with underrun detection (mixlen=11776 < primary_done=15904) fixme:dsound:DSOUND_MixOne problem with underrun detection (mixlen=1948 < primary_done=6816) fixme:dsound:DSOUND_MixOne problem with underrun detection (mixlen=2256 < primary_done=6816)
(snip)
many lines like that follow and the sound is jerky

I looked at the AppDB and found that others have managed to run the game but with sound problems too. My question is what seems to be the problem and what needs to be done in order to get it fixed. Environment details follow:

$wine --version
wine-0.9.30
Windows version: Windows XP
$uname -a
Linux amd64k8nnxp 2.6.19.2 #1 PREEMPT Thu Jan 18 10:50:21 EET 2007 i686 unknown unknown GNU/Linux

OS: Slackware 10.2
kde 3.5.5
ALSA and OSS

CPU  : AMD Athlon(tm) 64 Processor 3000+
MEM:
MemTotal:      1034248 kB
SwapTotal:     9960220 kB

What are the next steps in order to get this issue resolved? Should I file a bug or maybe post an entry in AppDB? What debug variable should I turn on, when starting the game in order to get more information on the problem? Any suggestions are appreciated.

Thank you for your time and consideration, and please excuse my poor English.



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