Maybe you could only compile the dlls affected and do a dll override for the game that point to your compiled dlls. You do not save yourself downloading the sources, but at least you do not compile everything again. I never tried this of course but I think this could work. cya Legine Florian Köberle schrieb: > -----BEGIN PGP SIGNED MESSAGE----- > Hash: SHA1 > > thunderduck3141 schrieb: > >> sorry to sorta ask a repeat question, but is there any way to apply >> that patch to a pre made version of wine? >> > > No, it isn't. But it should not be to difficult to download the wine > source and compile it. > > You can download the code with cvs: > http://www.winehq.com/site/cvs > > I havn't compile wine yet, but I would try the "make all" command ;) > -----BEGIN PGP SIGNATURE----- > Version: GnuPG v1.4.2.2 (GNU/Linux) > Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org > > iD8DBQFEu+Hw59ca4mzhfxMRAgrYAKDD2PVFjuFPOOubPiQPXLm6BpgUVwCfVdHw > qTEMqBfOVDY8Gv4SCIzyrX0= > =Fxj6 > -----END PGP SIGNATURE----- > > _______________________________________________ > wine-users mailing list > wine-users@xxxxxxxxxx > http://www.winehq.org/mailman/listinfo/wine-users > > _______________________________________________ wine-users mailing list wine-users@xxxxxxxxxx http://www.winehq.org/mailman/listinfo/wine-users