Hi, I often build wine every 2 or 3 days from cvs source, and I recognize that there are updates around x11drv, ddraws, and d3d8/9 at these days. 4 or 5 days ago, where I found that ddraws are unable to draw at all (was still working wine 0.9.15) in some games/programs which use it. Ones use GDI and OpenGL seem fine. Here is an example of win32 binary which is Snes9x, an emulator of a console, has the following error msgs when running with CVS wine: fixme:d3d:IWineD3DDeviceImpl_GetAvailableTextureMem (0x79180020) : stub, emulati ng 64MB for now, returning 64MB fixme:ddraw:IDirectDrawImpl_SetCooperativeLevel (0x7fd4ca30)->(0x10024,0000000a) fixme:dsound:DSOUND_MixOne problem with underrun detection (mixlen=36864 < prima ry_done=44160) fixme:dsound:DSOUND_MixOne problem with underrun detection (mixlen=36864 < prima ry_done=44160) fixme:dsound:DSOUND_MixOne problem with underrun detection (mixlen=36864 < prima ry_done=44160) fixme:dsound:DSOUND_MixOne problem with underrun detection (mixlen=36864 < prima ry_done=44160) fixme:dsound:DSOUND_MixOne problem with underrun detection (mixlen=36864 < prima ry_done=44160) err:ddraw:IDirectDrawSurfaceImpl_Flip Can't find a flip target err:ddraw:IDirectDrawSurfaceImpl_Flip Can't find a flip target err:ddraw:IDirectDrawSurfaceImpl_Flip Can't find a flip target err:ddraw:IDirectDrawSurfaceImpl_Flip Can't find a flip target err:ddraw:IDirectDrawSurfaceImpl_Flip Can't find a flip target err:ddraw:IDirectDrawSurfaceImpl_Flip Can't find a flip target fixme:ddraw:IDirectDrawImpl_SetCooperativeLevel (0x7fd4ca30)->((nil),00000008) fixme:d3d:IWineD3DStateBlockImpl_Release Releasing primary stateblock fixme:winmm:MMDRV_Exit Closing while ll-driver open So I am wondering, if it is just a transition of wine's development, or there is some functionalities been used recently is not supported by my graphical card's driver ? Wei-Tsun Sun _______________________________________________ wine-users mailing list wine-users@xxxxxxxxxx http://www.winehq.org/mailman/listinfo/wine-users