When running an application developed in Windows, the following error occurs. Any thoughts? Does it have something to do with directx support for wine?
fixme:d3d:IWineD3DImpl_CreateDevice (0x7ff41940) Incomplete stub for d3d8
fixme:d3d_caps:IDirect3D8Impl_FillGLCaps found GL_VERSION ("1.2 (1.5 Mesa 6.2.1)")->(0x00000009)
fixme:d3d_caps:IDirect3D8Impl_FillGLCaps found GL_RENDERER ("Mesa GLX Indirect")->(0x0000)
fixme:d3d:IDirect3DDevice8Impl_SetRenderState (0x7ff422a0)->(40,0) not handled yet
fixme:d3d:IDirect3DDevice8Impl_SetRenderState (0x7ff422a0)->(128,0) not handled yet
fixme:d3d:IDirect3DDevice8Impl_SetRenderState (0x7ff422a0)->(129,0) not handled yet
fixme:d3d:IDirect3DDevice8Impl_SetRenderState (0x7ff422a0)->(130,0) not handled yet
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regards,
Ashok.
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