Hello all. I have a strange and irritating problem with Star Wars: Knights of the Old Republic. I played ok up to a place where I saved. There, I quit the game. When I restarted, the sound became choppy, making the game unplayable: about 1/2 sec of sound plays, then loops for about 3-4 sec, then the next 1/2 sec, loops again, etc... The screen isn't updated during this; well, it is updated, but once every 15 sec. When I switched to another virtual console, to kill wine, the sound resumed normally! No more chooping and looping. So I came back to X, but at once the problem restarted. This occurs with wineoss and winealsa, UseMMap or not. Seems to be a scheduling/threading problem, but I can't find a way to solve that. Any hint? Thanks. -- Fabrice DELENTE _______________________________________________ wine-users mailing list wine-users@xxxxxxxxxx http://www.winehq.org/mailman/listinfo/wine-users