On Wed, 25 Aug 2004, Philippe Anctil wrote: > > > Another thing I noticed with Cedega is, multiplayer hangs really quick. > > > >Well, maybe it does so when the game tries to save a multiplayer character > >to the file? The interval of time between savings (in multiplayer mode) > >is about 1-2 minutes. > > Could be that. I don't know Diablo enough to tell. I never played in multi. > I tried only recently under Wine. BTW, multiplayer mode of Diablo 1 until some time was the best thing I had seen in the gaming world: you can fight, you can die, you can try recovering your unique stuff even for some hours or days, or you can simply abandon all that and start from the zero. This ruled my mind. :-] > BTW do you know of a good doc to start hacking wine? I have plenty of > programming knowledge but the size of Wine is discouraging me. I checked on > winehq org but most of the doc seems to be very api oriented. I don't know > where to start. I think the api-orientation isn't a bad thing. Api is some kind of standard, so we should strictly know what to expect. I would start by downloading and installing an approximately same versions of Wine and WineX (Cedega). Then I would compare their output to console, the "diff -u" command is great for that task (most of time). If that would differ much, I would go for enabling "ddraw" debug channel both for Wine and WineX: WINEDEBUG=+ddraw wine ... redirecting outputs to some log files, and then I would start comparing these outputs. BTW, what video card and X server are you using? _______________________________________________ wine-users mailing list wine-users@xxxxxxxxxx http://www.winehq.org/mailman/listinfo/wine-users