Re: [Wine]Speed of wine programs, Autocad 2000, Simcity 4

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That's definitely not normal, I would investigate your video drivers. BTW
the issues you gave sound like 2D acceleration issues, nothing related to
OpenGL.

thanks -mike

On Sat, 10 Jul 2004 20:53:10 -0700, The MCP wrote:
> I don't know if this is to be expected, but for some reason a whole lot
> of the programs I try to run in WINE are *morbidly* slow. SimTower, for
> example, runs perfectly - and can barely make full speed, despite being
> from 1994 and designed for a 486-class processor. Streets of SimCity,
> another Maxis classic (circa 1997), can also make a barely acceptable
> frame rate, and was designed for a P-90.
> 
> Is this typical or is something very wrong with my WINE setup? I'm using
> 20040615 on a 1.8Ghz Athlon XP with Mandrake 10.0. I've checked
> config.log, and there aren't any obvious error messages about OpenGL -
> Does anyone have a specific string to grep it for?
> 
> BTW, most of the programs I try to run are tile-based strategy games
> (Alpha Centauri, Outpost 2, Simcity 2000/3/4, etc) with a sprinkling of
> 3-D thrown in (Streets of SimCity).
> 
> 
> I've also gotten Autocad 2000 running. I installed it from Windows, and
> after copying all .dll and .xmx files to the windows installation
> directory, it works. But it, too, suffers from the horrible slowness
> that WINE is giving me. While I could tolerate a slow update speed, it's
> also giving me problems with drawing text blocks (They appear when
> you're zoomed out and are rendered as blocks, then simple disappear when
> you zoom in). Any idea what's wrong? Missing API calls?
> 
> 
> I've also followed the instructions from frankscorner.org on running
> SimCity 4. It starts, plays the intro movie, and drops me at the region
> screen. However, it says it's unable to parse the configuration file (No
> prob under Win98) and shows blank terrain for half the city maps (No
> prob under Win98). If I try to open a city, it locks up (Or it takes
> more than 30 minutes to load, in which case it's no longer fun). Any
> idea what's wrong?
> 
> Could this slowness have something to do with a messed up OpenGL engine
> on the Linux side? (However, BZflag renders at 150+ fps and Armagetron
> at 80+)
> 
> Thanks for taking the time,
> 	Erik Keever


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