That's definitely not normal, I would investigate your video drivers. BTW the issues you gave sound like 2D acceleration issues, nothing related to OpenGL. thanks -mike On Sat, 10 Jul 2004 20:53:10 -0700, The MCP wrote: > I don't know if this is to be expected, but for some reason a whole lot > of the programs I try to run in WINE are *morbidly* slow. SimTower, for > example, runs perfectly - and can barely make full speed, despite being > from 1994 and designed for a 486-class processor. Streets of SimCity, > another Maxis classic (circa 1997), can also make a barely acceptable > frame rate, and was designed for a P-90. > > Is this typical or is something very wrong with my WINE setup? I'm using > 20040615 on a 1.8Ghz Athlon XP with Mandrake 10.0. I've checked > config.log, and there aren't any obvious error messages about OpenGL - > Does anyone have a specific string to grep it for? > > BTW, most of the programs I try to run are tile-based strategy games > (Alpha Centauri, Outpost 2, Simcity 2000/3/4, etc) with a sprinkling of > 3-D thrown in (Streets of SimCity). > > > I've also gotten Autocad 2000 running. I installed it from Windows, and > after copying all .dll and .xmx files to the windows installation > directory, it works. But it, too, suffers from the horrible slowness > that WINE is giving me. While I could tolerate a slow update speed, it's > also giving me problems with drawing text blocks (They appear when > you're zoomed out and are rendered as blocks, then simple disappear when > you zoom in). Any idea what's wrong? Missing API calls? > > > I've also followed the instructions from frankscorner.org on running > SimCity 4. It starts, plays the intro movie, and drops me at the region > screen. However, it says it's unable to parse the configuration file (No > prob under Win98) and shows blank terrain for half the city maps (No > prob under Win98). If I try to open a city, it locks up (Or it takes > more than 30 minutes to load, in which case it's no longer fun). Any > idea what's wrong? > > Could this slowness have something to do with a messed up OpenGL engine > on the Linux side? (However, BZflag renders at 150+ fps and Armagetron > at 80+) > > Thanks for taking the time, > Erik Keever _______________________________________________ wine-users mailing list wine-users@xxxxxxxxxx http://www.winehq.org/mailman/listinfo/wine-users