On Fri, 23 Apr 2004 21:16:16 +0400, you wrote: > Is anybody luck with Heroes of Might and Magic 4 multiplayer? > > All works fine but multiplayer, when I try to create game I see > message box with "multiplayer_creation_failure" apper and log > looks so: > > err:ole:CoGetClassObject couldn't load InprocServer32 dll dpnet.dll > fixme:ole:CoCreateInstance no classfactory created for CLSID > {934a9523-a3ca-4bc5-ada0-d6d95d979421}, hres is 0x80070005 > but dpnet.dll is in c:\winnt\system32 and "system" = > "C:\\winnt\\SYSTEM32". > > If I use native ole32, rpcrt4, oleaut32 except built in my logs > looks so: > > fixme:ntdll:RtlGetNtProductType (0x407dee3c): stub > fixme:ntdll:NtConnectPort (0x44701dd0,L"\\RPC > Control\\epmapper",0x407de7c0,(nil),(nil),(nil),0x407de734,0x407de7d0 > (128)),stub! > > > I was install Heroes on Win2k after that copied Win2k with heroes > to linux partition and used it by wine. > > Any advice for me? You cannot use native NT/W2K/XP/2K3 ole dll's. Use the dll's from win9x. Rein. -- Rein Klazes rklazes@xxxxxxxxx _______________________________________________ wine-users mailing list wine-users@xxxxxxxxxx http://www.winehq.org/mailman/listinfo/wine-users