All works fine but multiplayer, when I try to create game I see message box with "multiplayer_creation_failure" apper and log looks so:
err:ole:CoGetClassObject couldn't load InprocServer32 dll dpnet.dll
fixme:ole:CoCreateInstance no classfactory created for CLSID {934a9523-a3ca-4bc5-ada0-d6d95d979421}, hres is 0x80070005
but dpnet.dll is in c:\winnt\system32 and "system" = "C:\\winnt\\SYSTEM32".
If I use native ole32, rpcrt4, oleaut32 except built in my logs looks so:
fixme:ntdll:RtlGetNtProductType (0x407dee3c): stub
fixme:ntdll:NtConnectPort (0x44701dd0,L"\\RPC Control\\epmapper",0x407de7c0,(nil),(nil),(nil),0x407de734,0x407de7d0 (128)),stub!
I was install Heroes on Win2k after that copied Win2k with heroes to linux partition and used it by wine.
Any advice for me?
P.S.: Sorry for my English.
BG, Pavel. _______________________________________________ wine-users mailing list wine-users@xxxxxxxxxx http://www.winehq.org/mailman/listinfo/wine-users