> I grabbed Wine-20031212-i386-S9nodebug-2.tgz but as I suspected, my system > isn't exactly compatible: I use XFree 4.2 while the package relies on XFree > 4.3 so I have an incompatibility problem with libXrandr.so.2. I don't feel > like recompiling X right now... sorry ! :^) Ok, I got over my laziness and downloaded the X server source, built it and installed it. I couldn't use the Wine prebuilt binary package because OLE32something.DLL complained of an undefined symbol (XCreateImage if I recall correctly) in libungif.so.4... So I recompiled the CVS version of wine; and I'm happy to say that now, Baldur's Gate II works again ! Furthermore, I reinstalled Icewind Dale to check it and it works too (up to now, I've just created a character and made a few steps outside the inn at the beginning of the game - Icewind Dale had stopped working after installing 'Heart of Winter' and 'Trials of the Luremaster'). However, to make Icewind Dale work, a couple of things: * I had to copy DPLAYX.DLL from Windows and tell wine to use it natively instead of builtin; * there is an unhandled exception when 3D acceleration are set 'on'; * there is an unhandled exception when there 'SoftMirrorBlt=0' in incewind.ini; it should be 'SoftMirrorBlt=0'. The same problem happens with Baldur's Gate where, when 'SoftMirrorBlt=0' is kept in the ini file, wine locks up outputting tons of 'something_MIRRORLEFTRIGHT' (DirectPlay problem I suppose). See you. -- Fabrice DELENTE E-mail : fabrice.delente@xxxxxxx _______________________________________________ wine-users mailing list wine-users@xxxxxxxxxx http://www.winehq.com/mailman/listinfo/wine-users