Changelog:
* wwn/wn20031128_198.xml
Assorted spelling and case fixes
--
Francois Gouget fgouget@xxxxxxx http://fgouget.free.fr/
Dieu dit: "M-x Lumi\xE8re". Et la lumi\xE8re fut.
Index: wwn/wn20031128_198.xml
===================================================================
RCS file: /home/cvs/lostwages/wwn/wn20031128_198.xml,v
retrieving revision 1.1
diff -u -r1.1 wn20031128_198.xml
--- wwn/wn20031128_198.xml 28 Nov 2003 22:59:35 -0000 1.1
+++ wwn/wn20031128_198.xml 2 Dec 2003 21:41:04 -0000
@@ -129,7 +129,7 @@
.com suffix raises all sorts of nasty questions that are
better avoided.
</p><p>
- We wouldn't be the first project to have to related names
+ We wouldn't be the first project to have two related names
for their site, and I see no potential danger in making
the change, just an upside. Please consider it.
</p><p>
@@ -171,10 +171,10 @@
This time, I actually installed a spell checker. Believe it or not.
<a href="http://www.shemesh.biz/wine">http://www.shemesh.biz/wine</a>
holds the PDF and the openoffice of the slides. I'm hoping this is the
-last draft. You know youv'e stayed up for too long when you start
+last draft. You know you've stayed up for too long when you start
putting stuff into your sig.
</p><p>
-A huge thanks for everyone for their input.
+A huge thanks to everyone for their input.
</p></quote>
<p>Shachar noted that the presentation is meant to be accompanied
@@ -183,7 +183,7 @@
</section>
<section
- title="Running PhotoShop Plugins in the GIMP With Wine"
+ title="Running Photoshop Plugins in the GIMP With Wine"
subject="Fun projects?"
archive="http://www.winehq.com/hypermail/wine-devel/2003/11/0611.html"
posts="12"
@@ -204,10 +204,10 @@
</p>
<p>On the <a href="http://www.winehq.com/site/fun_projects">Fun
-Projects></a> page is an idea suggested by Marcus Meissner to investigate
-using native PhotoShop plugins with the <a href="http://www.gimp.org">GIMP</a>.
-This week Rob Collins provided some details on interfacing with PhotoShop
-plugins:></p>
+Projects</a> page is an idea suggested by Marcus Meissner to investigate
+using native Photoshop plugins with the <a href="http://www.gimp.org">GIMP</a>.
+This week Rob Collins provided some details on interfacing with Photoshop
+plugins:</p>
<quote who="Rob Collins"><p>
Photoshop plugins are DLLs, with all calls from the host using 1 entry point
@@ -273,7 +273,7 @@
<quote who="Rob Collins"><p>
Well! It would do this project no good if I were to break the agreement I
made with Adobe in regards these SDKs (I have the AE and Premiere ones too).
-So, until I get a responce from Adobe or their maillist (I lost that
+So, until I get a response from Adobe or their maillist (I lost that
agreement), I won't directly provide any details from the SDK itself.
There's still plenty of information available online, though.
</p><p>
@@ -294,7 +294,7 @@
Cinepaint's sourceforge downloads page, among other sites. The
/pspi-source-root/src/pspi.c has the struct for the entry point.
</p><p>
- We certainly won't get 100% compatability: some/maybe many P$ filters call
+ We certainly won't get 100% compatibility: some/maybe many P$ filters call
other DLLs ... not just windows DLLs but their own ; possibly to extend their
functionality, but likely as a part of copy protection.
</p><p>
@@ -339,7 +339,7 @@
meantime, any other projects you can think of that do this sort of thing?
(ndiswrapper is a kernel module).
</p><p>
- Just for some basic info ... MPlayer fakes responces to system API on a
+ Just for some basic info ... MPlayer fakes responses to system API on a
per-codec-DLL basis, which means, for each new DLL, they add the necessary
callbacks. I think this could eventually wind them into trouble if the dlls
they want to use grew in the wrong way. But, the advantage, they don't have
@@ -348,7 +348,7 @@
</p><p>
I don't know if speed will be such an issue for my purposes; I'm not
outputting unencoded video ... hopefully this flexability (a full wine) lends
-enough compatability that I only need .specs for supporting DLLs for the
+enough compatibility that I only need .specs for supporting DLLs for the
plugins. Since their port includes the interface to the DLLs, it's still
another resource to look at.
</p><p>