>> Michael - See if this helps with your map / figure problems... >Sorry, but it doesn't helped. Also the other ones doesn't helped. The fixme's Ok, no worries - Its just the sort of bug which might have accounted for it. These relate to render to texture, which I have put on hold for a bit as I got stuck and bored... > fixme:d3d_surface:IDirect3DSurface8Impl_LockRect > fixme:d3d:IDirect3DDevice8Impl_SetRenderTarget This can be ignored for now > fixme:d3d:IDirect3DDevice8Impl_ResourceManagerDiscardBytes I think you said the map problem appears without the fixmes, so if it does, then yes - Disable the dxtn support and grab the texture+backbuffer screenshots and log of the single frame as I described before. No rush - I know of enough bugs already, and I am tied up for a few days since the last patches Jason