Changelog
Culling to different viewports failed as clearing the whole viewport cleared the screen
Jason
diff -u3 dlls/d3d8/dx87/device.c dlls/d3d8/device.c --- dlls/d3d8/dx87/device.c 2003-10-28 21:30:08.000000000 +0000 +++ dlls/d3d8/device.c 2003-10-28 22:03:07.000000000 +0000 @@ -1349,6 +1349,8 @@ Count, pRects, Flags, Z, Stencil); ENTER_GL(); + glEnable(GL_SCISSOR_TEST); + checkGLcall("glEnable GL_SCISSOR_TEST"); if (Count > 0 && pRects) { glEnable(GL_SCISSOR_TEST); checkGLcall("glEnable GL_SCISSOR_TEST"); @@ -1397,6 +1399,12 @@ glScissor(curRect->x1, (This->PresentParms.BackBufferHeight - curRect->y2), curRect->x2 - curRect->x1, curRect->y2 - curRect->y1); checkGLcall("glScissor"); + } else { + glScissor(This->StateBlock->viewport.X, + (This->PresentParms.BackBufferHeight - (This->StateBlock->viewport.Y + This->StateBlock->viewport.Height)), + This->StateBlock->viewport.Width, + This->StateBlock->viewport.Height); + checkGLcall("glScissor"); } /* Clear the selected rectangle (or full screen) */