Changelog: - fix the TEXCOORDINDEX code -- Lionel Ulmer - http://www.bbrox.org/
--- dlls/ddraw_CVS/d3ddevice/mesa.c Sat Jul 26 23:33:11 2003 +++ dlls/ddraw/d3ddevice/mesa.c Sun Jul 27 20:24:23 2003 @@ -1197,9 +1197,9 @@ inline static void handle_texture(D3DVALUE *coords) { glTexCoord2fv(coords); } -inline static void handle_textures(D3DVALUE *coords, int tex_index) { +inline static void handle_textures(D3DVALUE *coords, int tex_stage) { /* For the moment, draw only the first texture.. */ - if (tex_index == 0) glTexCoord2fv(coords); + if (tex_stage == 0) glTexCoord2fv(coords); } static void draw_primitive_strided(IDirect3DDeviceImpl *This, @@ -1335,7 +1335,7 @@ } for (tex_stage = 0; tex_stage < num_active_stages; tex_stage++) { - int tex_index = This->state_block.texture_stage_state[tex_stage][D3DTSS_TEXCOORDINDEX - 1] & 0xFFFF0000; + int tex_index = This->state_block.texture_stage_state[tex_stage][D3DTSS_TEXCOORDINDEX - 1] & 0x0000FFFF; if (tex_index >= num_tex_index) { handle_textures((D3DVALUE *) no_index, tex_stage); } else {