Changelog: - added ddraw_tex to add texture snooping without needing to recompile -- Lionel Ulmer - http://www.bbrox.org/
--- dlls/ddraw_CVS/d3dtexture.c Sun Jul 13 19:21:01 2003 +++ dlls/ddraw/d3dtexture.c Sun Jul 27 15:29:12 2003 @@ -34,13 +34,8 @@ #include "mesa_private.h" WINE_DEFAULT_DEBUG_CHANNEL(ddraw); +WINE_DECLARE_DEBUG_CHANNEL(ddraw_tex); -/* Define this if you want to save to a file all the textures used by a game - (can be funny to see how they managed to cram all the pictures in - texture memory) */ -#undef TEXTURE_SNOOP - -#ifdef TEXTURE_SNOOP #include <stdio.h> static void @@ -48,18 +43,15 @@ IDirect3DTextureGLImpl *glThis = (IDirect3DTextureGLImpl *) This->tex_private; char buf[128]; FILE *f; + + TRACE_(ddraw_tex)("Dumping surface id (%5d) level (%2d) : \n", glThis->tex_name, This->mipmap_level); + DDRAW_dump_surface_desc(&(This->surface_desc)); sprintf(buf, "tex_%05d_%02d.pnm", glThis->tex_name, This->mipmap_level); f = fopen(buf, "wb"); DDRAW_dump_surface_to_disk(This, f); } -#else - -#define snoop_texture(a) - -#endif - static IDirectDrawSurfaceImpl * get_sub_mimaplevel(IDirectDrawSurfaceImpl *tex_ptr) { @@ -261,9 +253,11 @@ } else { TRACE(" - uploading texture level %d (initial done = %d).\n", surf_ptr->mipmap_level, gl_surf_ptr->initial_upload_done); - + /* Texture snooping for the curious :-) */ - snoop_texture(surf_ptr); + if (TRACE_ON(ddraw_tex)) { + snoop_texture(surf_ptr); + } if (upload_surface_to_tex_memory_init(surf_ptr, surf_ptr->mipmap_level, &(gl_surf_ptr->current_internal_format), gl_surf_ptr->initial_upload_done == FALSE, TRUE, 0, 0) == DD_OK) { --- dlls/ddraw_CVS/helper.c Thu Jan 30 22:07:23 2003 +++ dlls/ddraw/helper.c Sun Jul 27 15:04:33 2003 @@ -579,11 +579,6 @@ { int i; - if (TRACE_ON(ddraw)) { - DPRINTF("Dumping surface : \n"); - DDRAW_dump_surface_desc(&(surface->surface_desc)); - } - fprintf(f, "P6\n%ld %ld\n255\n", surface->surface_desc.dwWidth, surface->surface_desc.dwHeight); if (surface->surface_desc.u4.ddpfPixelFormat.dwFlags & DDPF_PALETTEINDEXED8) {